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Church Sound Systems
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1) The purpose of the sound system is to amplify an otherwise in-audible sound and project it to the most people possible in a comfortable pleasing way. Secondly, it should be able to satisfy the performers by way of a good monitoring system.
2) One of the goals of the sound system is to be invisible and not noticed. If it is doing its job correctly, the audience should not really notice it especially after listening for a while. Usually the sound system is noticed when its doing something wrong. Too loud, feedback, distortion etc.
3) In a traditional venue, sound should come from the stage and instruments. This may seem obvious but I have encountered Churches where the sound system speakers were in the back of the church hanging on the wall, pointing toward the Pulpit! If you think about it, walking into a building with a stage or pulpit, you would expect the sound to come from there, not the back. People will tend to seat themselves according to how close they are to the stage so they can control the depth of their involvement. For example some may not like loud volume and seat themselves accordingly. Having speakers in unusual places can ambush the unsuspecting person and leave them with a negative experience.
4) The soundboard (mixer) should be located in front of the stage where the soundman can hear for the most part what the audience hears. Placing the soundboard on the stage or in a booth behind glass isolates it and limits the ability to adjust the board according to the needs of the audience.
Microphones
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| The Microphone is the first device in the system to capture a sound source and put it into the sound system. Many different types of mics are available for many different applications. There are mics for Vocals, Instruments, Choirs, Wireless etc. The mic pictured to the left is a Shure SM58 which is considered a standard of sorts for vocals and is a true workhorse. In the same family, the Shure SM57 is considered a good instrument mic. Audio Systems Guide for Houses of Worship Courtesy of Shure |
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| The nerve center of any sound system is the Sound Board. It is used to connect all microphones, instruments, and any CD or cassette players to your amplifier and speakers. The measure of a soundboard at it's most basic level is the number of channels it has. A separate channel is needed for each mic, instrument etc. Secondly, the number of tone controls, auxiliary and effect sends on each channel. Tone controls are used to fine tune each channel and the more controls available, the more control you will have in fine tuning the sound. Usually tone controls are at fixed frequencies like the bass and treble controls. Many mixers offer a sweep-able midrange control which is a great asset for tone adjustment. Auxiliary sends are typically used for monitors. Each additional Auxiliary send allows additional monitor mixes on stage. Effect sends are for effect devices such as reverb, chorus, delay etc. Newer soundboards are beginning to offer quality digital effects built into the board itself. One rule on soundboards is...you can never have too many channels!
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| The next component in the system would be the Equalizer. Typically the output of the soundboard would go to Equalizers (EQ) which are used to tailor the sound system to the room acoustics. One example would be to compensate for feedback frequencies caused by the room acoustics. These may be set once and as long as no significant changes are made to the system or room acoustics, left alone. These can be located either near the soundboard or the amplifiers. Basics of Equalization and Feedback Courtesy of Shure |
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| The next component is the Amplifier. These are selected mostly by power and name brand for reliability. The amplifiers should match the speakers in the power rating. Additional power is acceptable but never less. These can and should be located near the speakers and not necessarily near the soundboard. The closer they are to the speakers, the shorter the speaker wires can be and less power is lost due to long speaker wires. |
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| The main speakers should be located at the front of the stage and just in front of the most forward microphone. This is to keep down feedback. The size should be judged by the size of the room and the quality of the sound needed. Also, keep in mind what will be sent through these speakers. The prerecorded music from CD's etc. and all mics are minimum. Some may want to send various instruments through the system and this will place more demand on the system. Larger speakers don't necessarily mean louder, but just as importantly, a fuller sound. |
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| A snake is a special cable used to extend the soundboard inputs and outputs so the board is free to be located in the best possible position. Remember the number of channels in your board should match the number of channels in your snake. If you have an 8 channel snake, it won't help to have 20 channels on your board. There are some exceptions though. Wireless mics, CD players, Cassette players, etc. don't have to go through the snake. You may want to get additional snake channels if you believe you may upgrade your mixer at a later date. |
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| Effect devices can be used to enhance the overall sound of your system and to provide special effects. Some popular FX's are, Reverb, Chorus, Delay, Compression.
Reverb can be used to liven up a "dead" room or add a touch of sparkle and fullness to a vocalist. |
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| Monitor speakers are used to provide sound to the performers and speaker. Monitors come in a variety of sizes. The larger the monitor, the fuller the sound. The smaller monitors can be less conspicuous on stage. In-ear monitors are the least conspicuous. An example of a basic monitor would be a singer who needs to hear their voice and needs to hear the music they are singing with. A floor monitor that the singer stands in front of is a good choice. The size will depend on the need of a good full sound balanced with costs. |
Past conventional wisdom was to run a system in mono. The reasoning was and still is that a system running in mono, will have the proper mix to all audience members no matter where they sit. Since the same sound is present in all speakers, you would hear the same thing on one side of the room as you would on the other. Since stereo usually means that there is a difference in the material from one speaker to the next, then it could mean that the only good seating would be in the middle of the stereo field and sitting on the sides would create the possibility of an improper mix. Other advantages to mono are less number of EQ's, simpler wiring.
More recently, stereo systems are becoming more common due to a number of reasons. First, source material such as CD's, Cassette tapes, and effects are in stereo. Also, main speakers are being placed up high in the center of the stage so that the separation of left and right is minimal. So if the distance of left and right is minimal, why run in stereo at all?
Source material that is created in stereo, will sound closer to what it was intended to sound like when played back in stereo. If you connect a stereo keyboard for example to a mono system, you have to make a choice of taking one channel, or mixing both channels. Taking one channel will cause the sound to be somewhat less full than the normal stereo sound. Mixing both channels into mono can be worse because you are forcing together signals that are in phase, out of phase, or changing phase dynamically. When signals are out of phase, they cancel each other out. When they are in phase, they increase in volume. When the channels are kept separate, these phase cancellations occur in the room acoustics and are less obvious. However, the effect is greatly exaggerated by combining the channels electronically. This exaggerated effect is undesirable. It can make a keyboard for example sound synthetic and too electronic. It can make the effects sound like this also.
Here's what you can do to reduce or eliminate feedback in order of preference: (Most people try the last step first!)
1) Move microphone closer to sources.
2) Move loudspeakers farther from microphones.
3) Move loudspeakers closer to listeners.
4) Reduce the number of open microphones.
5) Use directional microphones and loudspeakers.
6) Eliminate acoustic reflections near microphones.
7) Reduce room reverberation with acoustic treatment.
8) Use equalizers to reduce system gain at feedback frequencies.
The most common Equalizer is the graphic equalizer. These come in both number of channels and number of bands. The number of channels simply means one or two channels. A two channel EQ can be used in a stereo system. You could also use it on two different monitor mixes. The number of bands refers to how many bands the EQ divides the sound spectrum up into. Common models are 10, 12, 15, 31. The more bands you have, the better control you will have. One purpose of the graphic EQ is to adjust your speakers so that they better match the room acoustics. If you had a "ring" in the sound caused by the room, you could "find" the band that controls that frequency and reduce its gain. Another purpose of graphic EQ's is to allow the system to have more volume with less feedback. As you turn up your system, feedback will occur. The EQ can be adjusted to reduce the feedback allowing the volume to be turned up even higher. This is especially important on monitor speakers. Since they are so close to the mics, feedback almost always occurs there. The graphics can be adjusted to tame this problem. Another purpose of EQ's is simply to make the system sound better. For example singers usually perform better if they can hear themselves with a lot of clarity and fullness. Remember that an EQ isn't going to make a bad system sound like a good one. Like the tone controls on the board, the goal is to use the least amount of adjustment to get the job done as too much EQ causes distortion. When setting up a system it's a good idea to rent a spectrum analyzer. This device runs a signal into your system called pink noise. This is a signal that has the same energy in all bands. The analyzer portion has a display that shows how much energy each channel has. There is a calibrated microphone attached. While looking at the display, you can quickly identify room acoustic problems. Then you can use the graphic EQ to compensate for the room. This won't be the final say on these adjustments, but you get into the ball park real fast. From there, run different music you are familiar with through the system and make fine adjustments. If your EQ has an in/out switch, compare your EQ'ed signal to no EQ. This also helps you to not over use it. Once the EQ's are set, hide them. Covers are available to prevent anyone from changing the settings. You shouldn't have to adjust them during normal operation.
Amplifiers are an essential part of the system. They determine to overall power of the system. The basic specification of an amplifier is the power rating. This rating is usually listed per channel at a certain load (ohms) with a rating in watts. An example is 200 watts RMS per Channel into 8 ohms. A more precise rating would be 200 watts RMS at .1% HD both channels driven into 8 ohms 20hz to 20Khz. This means the amplifier is being tested with both channels running which is the way you will be using it. Also, the .1% Harmonic Distortion means the amp is providing this amount of power at a low distortion level throughout the entire hearing range. The amp should also give a power rating at 4 ohms. This rating should be about 50% higher than the 8 ohm rating. In this example, the 4 ohm rating should be 300 watts.
Single speakers are commonly rated at 8 ohms. If you connect two 8 ohm speakers to one channel of an amplifier, the load changes to 4 ohms. (Parallel resistance divides) So in the above amplifier example, a single speaker would be driven with 200 watts, while two would be driven with 150 watts each. Some amps can certainly go lower than 4 ohms and some even have ratings at 2 ohms. I personally think not going lower than 4 ohms is a good idea. This means not connecting more than two 8 ohm speakers per channel. This may require more amplifiers in the system but it also means not pushing the amps too hard and having the benefit of redundant amp channels.
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Power Ratings
How to Compare Amplifier Power Ratings by Patrick Quilter
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The pastor has just given you the OK to purchase a much-needed power amplifier. So you start your hunt, collecting stacks of product specification sheets to compare the specifications. After all, you can count on the numbers, right? Wrong. Unfortunately, the reality is that product specifications aren’t as straightforward as they seem, and can easily be misinterpreted. But you won’t get stuck comparing apples to oranges if you know how to decipher the numbers to get the story behind the specs. Although there are numerous specifications used to measure amplifier performance including noise, harmonic distortion, etc., this article will focus on comparing amplifier power ratings, one of the most important specs when looking for the right amplifier to match your speakers. Most amplifiers from reputable companies will have good performance within their power ratings.
Variables The second variable is the frequency range across which the power is measured. If you measure power at a single frequency, typically mid-band at 1 kHz, you will see higher numbers than if you measure over the entire audio spectrum (20 Hz- 20kHz). This is because power tends to roll off at lower frequencies, and distortion tends to rise at high frequencies.
A Tale of Two Standards The EIA rating, established by The Electronic Industries Association, reflects the power output for a single channel driven at mid-band – typically 1 kHz – with 1% THD clipping. This standard (shown in Example 2) inflates the amplifier’s power points to 10 to 20% higher than the FTC ratings. Of the two, the FTC rating tells you much more about the product than the EIA rating. The FTC rating gives you the average power output for both channels over a wide frequency range and lower distortion level. This is a much more conservative – and realistic – measure of an amplifier’s average output power. But in order to claim more power, some manufacturers might list only the EIA numbers; others will disclose both FTC and EIA output ratings enabling you to easily compare manufacturer’s specs.
Two-ohm Catch
More Than Just Power
Read the Fine Print Understanding what ratings standards are behind power point claims is a fundamental first step in choosing the right amplifiers for your speakers. And that can mean the difference between a downed sound system on Sunday and one that’s perfectly matched so that the show – or service – goes on.
Example 1 Continuous Average Output on Both Channels Driven 8 ohms, 20 Hz to 20 kHz, 0.1% THD = 150 watts (The unpublished EIA rating might be as high as 175-185W at 1kHz, 1% clipping)
Example 2 8 ohms, 1 kHz, 1 % THD = 170 watts (The unpublished FTC rating might be as low as 135W, 20Hz to 20kHz, 0.1% THD). |
Patrick H. Quilter is founder and chief technical officer of QSC Audio Products, Inc. www.qscaudio.com or info@qscaudio.com
Effect processors are typically used to "sweeten" the sound. There are numerous applications FX's are used in.
REVERB
Reverb is a series of reflections made from the walls, ceiling, floor, and other hard surfaces in a room. The larger the room, the longer reverb times you will realize. If you clap your hands one time in a room and then listen for how long the reflections lasts, this is the reverb time. A small room may have .5 to 1.5 seconds. A very large room may have upwards to 5 seconds. If your room has plenty of natural reverb, you may not need any additional reverb from an effects processor. If on the other hand, if you have little natural reverb, then additional reverb may give you a deeper dimension to your sound. Reverb is a great effect for vocals. Not only does it add depth to the overall sound, today's processors add space in the sense that they are stereo devices. Reverb will seem to make the room sound larger. It can actually be applied to many instruments with great results. Please understand that reverb is commonly over-used. It should be added just to the point of perception. Too much reverb causes the original sound to loose it's clarity and definition. Also, reverb does not sound natural on the spoken word. Or I should say that the amount that might sound great on singing, would likely be too much for speaking. Some method of reducing or even turning off the reverb when a singer starts to talk for example would make for a more professional sound. Reverb is also useful in the vocal monitors. Singers tend to sing in a more inspired fashion if they hear themselves with some reverb on their voice.
CHORUS
Chorus effects are used to widen or thicken a sound. Chorus effects shift the pitch of the source in a regular repeating fashion. Some processors will use their stereo outputs to create a stereo sound from a mono source. So chorus may be used to make a mono source sound stereo. Chorus can also make a source sound like multiple sources. You could apply it to a 6-string guitar and actually make it sound "like" a 12-string. Chorus processors have many adjustments to accomplish these differing effects. Again, too much chorus will sound bad. Usually adjusting it just to the point of perception will be a nice starting place. Too much will make the source sound artificial. Another variation of chorus is pitch shifting. This is where a pitch is shifted to a specific amount and it doesn't change. This is useful again for making the source sound larger and fuller. If your processor can send the unaffected signal to one output, and the shifted signal to the other output, then with these outputs applied to the soundboard, it can be adjusted to create the sense if a larger room like reverb does but without the reflections and loss of definition. In other words, you can apply much more of this effect for the "larger space" effect without detremental consequences.
DELAY
Delay is an effect that simply delays a signal by an adjustable amount. You could even have each output of the processor have a different amount of delay. There is a ping pong delay that bounces back and forth between the outputs. Delay would normally be considered a special effect. An effect that might be used on certain songs or maybe certain instruments on certain songs. This effect is very obvious and can be easily over-used. Delay can also be used as a tool to help tame long buildings. For example, the sound reaching the rear of a long building will be delayed slightly from the sound leaving the stage. If you placed reinforcement speakers in the rear of the church the sound in those speakers would sound like they were ahead of the sound from the stage causing a delayed effect. By using a delay processor, you could apply an equal amount of delay into the rear speakers that matches the delay from the stage. This way, the sound from the speakers will not sound out of sync with the sound from the stage.
EFFECT RETURNS
The sound board has inputs labeled as effect returns. Usually you would connect the output of the effect processor into the effect returns. Then, with the return effect volume controls, you can adjust the volume of the effects into the mix. However, many sound professionals prefer to use unused channels as effect returns, rather than the ones provided. This is because with the regular channels, you have all the extra controls such as tone, aux sends, panning, buss assignments etc. An example would be the tone controls. You can adjust the tone of the effects separately from the source. You can also send effects to the monitors by simply adjusting the aux sends on the effects return channels.
DUAL EFFECTS
Most effect processors these days can produce more than one effect at a time. There are two styles of dual effects. Series and parallel. Series effects place different effects in series while parallel effects place them "side by side". Parallel effects actually allow two completely separate effects at one time. For example, the source material sent in to the left channel of the FX unit could be reverb while the source material sent into the right channel could be chorus. The reverb and chorus stereo signals are mixed and sent to the FX outputs. You could then have effect send 1 on your sound board going to the left channel and the effect send 2 going to the right channel.
If the effect processor is setup as a dual parallel effect, you would have two different effects one on each send with only one processor.
Monitors are speakers used on stage for the performers. Ideally, each performer might have his or her own monitor. In reality, this would be a lot of speakers and some sharing is usually employed. Monitor help the performers hear themselves and each other. Setting up a good monitor system can be harder than setting up the mains. In designing a monitor system you must decide how many monitors you will use and how many monitor mixes will be needed. Each separate mix will need a separate EQ and amp. Different mixes refers to having different material in different speakers. For example, the singers may want primarily to hear themselves and a little guitar or keyboard. There will be plenty of drums and bass right on the stage and may not be necessary to put those into the monitors. The guitar player will want plenty of guitar and maybe keyboards plus vocals. These are different mixes that can be realized by how many aux sends your board has. I have worked with three monitor mixes. We had a vocal mix. We had a different vocal mix. And we had a vocal plus instruments mix. Understand that the more mixes you have, the more complicated it is to run the monitors. There is certainly a good argument for keeping it simple. Still, two mixes is more flexible than one. Many acoustic guitar players don't use an amp and rely completely on the sound system. Well, if you just put the guitar into the monitors, you will find that the tone is not suited for the guitar if it was initially setup for vocals. A separate mix will allow for a different EQ and a different mix. I prefer that the guitar player use his or her own amp. In fact let's talk about instruments in the sound system for a minute. More and more as sound systems become more sophisticated, players want to be in the system. In fact, the sound board operator wants everything in the system so he or she can control it. If you have a really strong system with plenty of channels AND a good operator, this is certainly possible. However, the complexity becomes daunting. I always prefer to keep it simple. If every player has their own sound source they should be able to find a good mix without any assistance from the monitors. If the drums are acoustic then they will for the most part set the initial volume. Then, each player brings their volume up so that a balance is reached with the group. This is something that has to be worked on all the time. It has to be rehearsed and the sound board operator should offer advice from his or her perspective. Primarily the monitors should be used for vocals. After the initial balance is formed, the monitor system can be used to "fix" any problems the players may have of not hearing each other etc. I think it should be used as a last resort instead of just throwing everything into the monitors right off. Also while talking about monitors, the stage volume should not be excessive. If it is, the sound board operator will have little control over the sound.
PA Speakers, also known as club speakers, are considerably different than "Home Stereo Speakers". The difference is the way the speaker projects or "throws" the sound. Stereo speakers may sound great in a small room but aren't built to throw the sound for long distances. Club speakers are designed to throw the sound farther and are better suited for large room installations. A typical setup for PA speakers is two speakers placed up high for good coverage, placing them in front of the most forward microphone to reduce feedback. They are usually located one on each side of the stage or hanging from the ceiling in the center. Recently trends are to hang them in the center. This way, you can run your system in stereo and still have the proper mix no matter where you sit. The speakers should be up high so that the audience has a line of site no matter where they sit. Larger speakers generally means fuller sound. This also means more power needed in the amplifiers. With large speakers and plenty of power you will have a system that is versatile, sounds good, and doesn't have to be pushed hard to accomplish good coverage. In very large buildings that are long, a speaker system called side arrays could be employed. This is where additional speakers are placed on the side walls a equal distance locations from front to back.
This information is for educational purposes only and no claims are made that this information will lead to any successful repair.